Desert Jump
DESCRIPTION
The flea robot leaps effortlessly across the vast desert, its mechanical legs propelling it with precision and grace. With every bound, it scans the barren landscape, relentlessly pursuing its elusive target under the scorching sun and endless sky.
When
December 2024
How
Unreal Engine 5.4, MAYA, Substance Painter
Far far away, beyond the dunes and dry ridgelines, a spider-like robot roams the endless desert. It leaps across jagged cliffs and deep canyons with uncanny agility, its sensors scanning every shift in the terrain. Sometimes it hovers, wings unfolding in a flash of light before landing with silent precision. It lives among sun-scorched rocks and ancient winds, navigating lands no human dares to cross. Falling boulders, steep craters, and shifting sands none of it slows him down. He was made to move, to search, to adapt. With each leap, he comes closer to something only he understands.

To create this character, I began with references from Hideyoshi, carefully modeling every detail in 3D to match the design language. The full rig was built for complex motion, allowing for seamless jumps and aerial stunts. I textured the model to reflect its harsh environment scratched metal, dust-worn joints, and panels baked by heat. Then, using Unreal Engine, I built the full scene, set up dynamic lighting, and placed cinematic cameras to capture the mood. The final visuals were rendered entirely in-engine, bringing both motion and atmosphere to life with real time render.
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